Made changes so that the game will pause when players acquire Hidden Tomes.Made adjustments so that players will be invincible until their attack sequence ends when performing Fatal Strikes.Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment and conquering battlefields with a recommended level of 101 or higher. If players who have reached the “Path of the Soaring Dragon” conquer battlefields on the “Path of the Crouching Dragon” or “Path of the Rising Dragon.”.If players who have reached the “Path of the Rising Dragon” conquer battlefields on the “Path of the Crouching Dragon.”.Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment under either of the following situations:.Made upward adjustments to the effectiveness of Talent’s Blessing (which grants bonuses to the drop rate) during Recruit sessions.For example, if a player who has reached the difficulty level “Path of the Soaring Dragon” accepts recruitment for “Path of the Crouching Dragon,” enemies will drop 6★ equipment for that player.Made adjustments so that item drop tables for players who join Recruit sessions will be equivalent to those in the highest difficulty level reached by the player, regardless of the difficulty of the battlefield they are recruited to.The equipment will be selected via lottery from certain categories and ranges of rarities specifically set for each battlefield.Made changes so that upon playing a battlefield for the second time and onward, equipment received as a clear reward will be a random item rather than a fixed item.For example, upon defeating bosses and leaders on the “Path of the Soaring Dragon,” dropped items are guaranteed to have a rarity of at least 4★.Made upward adjustments (dependent upon the difficulty level) to the range of rarities of equipment in the lottery, such as items dropped after enemies are defeated and items and treasure chests located on each battlefield.Made upward adjustments to the probability of items with the highest rarity appearing in each difficulty level.Added a function so that if any tampering with values for equipment special effects is detected, the game will forcibly change such values to legitimate ranges.After applying the update, players can access the Training Ground by speaking with the Taoist located on the right upon first entering the hidden village.This is an area in which players can freely engage in battle with certain enemies and test their skills.Added a Training Ground function in the Hidden Village of Mt.This battlefield will not affect the conditions for acquiring the trophies/achievements “Battle-Hardened” and “Hunting the Great Deer,” the ratio of Battlefields Conquered, or any titles related to conquering battlefields.In this battlefield, Morale Points lost upon death cannot be redeemed when rechallenging the enemy.It will become accessible via Other in the Travel menu after clearing the sub battlefield “Crouching Dragons' Battle Royale.”.This is an end-game mission in which the player fights multiple bosses in a series of battles.Added the new sub battlefield “Crouching Dragons’ Fierce Rumble.”.I will play it but I would never recommend it for full price. For a game the Devs made sure to advertise as "From the developers of Nioh" this feels like a downgrade in almost every possible way. NTM outdated graphics, a jump button just because jump, "Stealth" on the level of Dark Souls 1 and so on. This game is unfortunately suffering from many of the same issues even with 13 weapon types every fight feels the same. I finished Sekiro twice but the reason for me that it was my least favorite was the lack of variety in approach to battles. I have been a huge souls fan since the first Dark Souls, But I never subscribed to the "Get Gud" culture even though I have way more hours in souls/souls like games than I probably should lol. Too many whiners who need everything "slow". What's always funny to me is how Souls fans liking Sekiro the least when all it tells me and they can't hack it with more fast paced combat lol no wonder DS took over. The game industry literally transitioned from action games like Devil May Cry and Ninja Gaiden to Dark Souls garbage. Originally posted by Norfar:i never understood the souls hype.
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